HDRP: Enabled Extend Shadow Culling in Raytracing by default. HDRP: Changed references of Diffusion Profile in the HDRP Wizard check by the ones in the HDRP Package. Scene/Game View: Added: CameraEditor.CreatePreviewOverlay, allowing custom editors to override the camera preview overlay.Īndroid: Disabled -fastdeploy during application installation, since in some cases it doesn't work correctly.Įditor: Overlays added through code are now shown in the Overlay Menu. Editor: Improved memory allocator contention when merging static meshes making this process a little faster.Įditor: Added: EditorApplication.focusChanged event which fires when the Editor gains and loses focus.Įditor: Added: EditorApplication.isFocused property indicating the cached state of the Editors focus.XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.x Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Universal RP: URP TAA implementation leaks accumulation buffers when entering the Play Mode Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Controls: Inspector override marker UI is not updated after "Apply All" UGUI Framework: Memory leaks stop textures from getting unloaded from memory when the textures gets reparented from one scene to another Texture: Crash on Sprite::Transfer when building the project Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed MacOS: Crash on - when pressing/searching in Help IL2CPP: Build argument doesn't get passed when exporting the project DirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledįrameDebugger: Frame Debugger VRAM memory leak
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